Settle down with a bowl of primordial chili (chicken soup, if you’re fighting your Death of Colds) and 29 of your favorite writers, and get ready to enjoy the hilarious This is my Funniest.”īack cover copy written during summer internship with BenBella Books. Sentient species from across the galaxy will appreciate this anthology of side-splitting tales from contributors such as Robert Silverberg, David Brin, Esther Friesner, Harry Turtledove, and many move. Follow Franz Kafka, superhero, as he battles the psychoanalytic forces of Sigmund Freud, or listen in on an alien radio show warning of the earth’s demise in a way H.
Blast off with the camel-riding corpsmen of the CCC, then descend into the underworld to take your place among politicians, IRS agents, and Vito, consigliere to the Devil. These authors have chosen their best comedic tales, and added brand new introductions providing insight into their selections, their writing, and themselves. “Prepare to laugh ’til your tentacles hurt…with this collection of the funniest short stories ever written by the top names in science fiction. It’s Time for This Jedi to Get Laid: Casual Romance in Star Wars: The Old Republic Whether discussing casual sex in the Star Wars universe analyzing various Otome games examining “the gaze” in various games player romance behavior in games or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.” “Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. The Continued Adventures: Writing for Licensed Mobile Games Digital Love: Romance and Sexuality in Games I Seek the Grail (in Five Minutes or Less): Designing and Writing Quests for Mobile Games
In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P).” The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. “Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. We reserve the right to refuse service to anyone.Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
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